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  1. We propose a novel policy gradient method for multi-agent reinforcement learning, which leverages two different variance-reduction techniques and does not require large batches over iterations. Specifically, we propose a momentum-based decentralized policy gradient tracking (MDPGT) where a new momentum-based variance reduction technique is used to approximate the local policy gradient surrogate with importance sampling, and an intermediate parameter is adopted to track two consecutive policy gradient surrogates. MDPGT provably achieves the best available sample complexity of O(N -1 e -3) for converging to an e-stationary point of the global average of N local performance functions (possibly nonconcave). This outperforms the state-of-the-art sample complexity in decentralized model-free reinforcement learning and when initialized with a single trajectory, the sample complexity matches those obtained by the existing decentralized policy gradient methods. We further validate the theoretical claim for the Gaussian policy function. When the required error tolerance e is small enough, MDPGT leads to a linear speed up, which has been previously established in decentralized stochastic optimization, but not for reinforcement learning. Lastly, we provide empirical results on a multi-agent reinforcement learning benchmark environment to support our theoretical findings. 
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  2. null (Ed.)
    Robustness of Deep Reinforcement Learning (DRL) algorithms towards adversarial attacks in real world applications such as those deployed in cyber-physical systems (CPS) are of increasing concern. Numerous studies have investigated the mechanisms of attacks on the RL agent's state space. Nonetheless, attacks on the RL agent's action space (corresponding to actuators in engineering systems) are equally perverse, but such attacks are relatively less studied in the ML literature. In this work, we first frame the problem as an optimization problem of minimizing the cumulative reward of an RL agent with decoupled constraints as the budget of attack. We propose the white-box Myopic Action Space (MAS) attack algorithm that distributes the attacks across the action space dimensions. Next, we reformulate the optimization problem above with the same objective function, but with a temporally coupled constraint on the attack budget to take into account the approximated dynamics of the agent. This leads to the white-box Look-ahead Action Space (LAS) attack algorithm that distributes the attacks across the action and temporal dimensions. Our results showed that using the same amount of resources, the LAS attack deteriorates the agent's performance significantly more than the MAS attack. This reveals the possibility that with limited resource, an adversary can utilize the agent's dynamics to malevolently craft attacks that causes the agent to fail. Additionally, we leverage these attack strategies as a possible tool to gain insights on the potential vulnerabilities of DRL agents. 
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